This popped up on the thread that initially showcased a concept of a Vanguard railgun. A general consensus Premium Garfield Mood Tee Shirt to give it practically no splash damage, have an incredibly long reload (railguns take tons of energy), and possibly deal damage to the unit firing it to discourage repeat shots without repairing. I think railguns would be too easy to mess up, with their primary characteristic being massive alpha damage with pinpoint accuracy at range. If you add a weapon like that, zergs will literally obliterate anything that comes in range. High alpha weapons aren’t that big of a deal. The problem is vehicles themselves are toothless. Poor splash radius, slow projectile speed, and an effective counter (in Flak armor) make it difficult for vehicles to fight back. So good. So happy.
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Even if they do manage to kill infantry, that infantry is up again in 10-15 seconds at no cost while the vehicle is out of the combat for several minutes. If infantry were more restricted in where they could spawn. So there was more strategic depth and certain things cost resources (rockets. And vehicles had their old splash radii back. Then we might see them make a return for larger battles. Decoy smoke for vehicles. Long Premium Garfield Mood Tee Shirt a game on Microsoft’s Zone called Tanarus which was tank vs tank with configurable tank load-outs. You could carry a smoke system that would make it seem like you were nursing a badly damaged tank. This lured many people into traps and certain death. I really want it on PS2. Location-specific vehicle damage. I realize this would pretty much be an overhaul to the vehicles, but considering the long term goals. Of PS2, I think it’s still realistic to hope for it.
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