This was one of the best reads I’ve read on this sub about runes and game theory in general about optimization. It shows that the higher and higher you move up the ladder, the game knowledge plays. A giant role in Official I Kinda Don’t Care Shirt. Are that much smaller; every little thing closer to perfect optimization wins. Runes by design are meant to be flexible though, I’m not sure you can make the generalization that less common rune setups are better as a result- rather, they’re better in their niche. Also, the league is funny wise since the player win rate is designed to be 50%. Thus one-trick champs tend to have inflated not because they are good but. Because one tricks tend to boost their 1 tricks stats by sucking on other champs.
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This is incorrect. Although runes are designed to be flexible, in practice, there tends to be an overall best set of runes. Whether runes are situational is testable by looking at matchup distributions, but for keystones, they rarely are. Refer to the Can keystones be situational? under Official I Kinda Don’t Care Shirt. The correlation between pick rate and win rate within a patch exists only because runes that are already known to be strong tend to be picked more than unproven runes. Notice that “hidden OP” keystones like Phase Rush eventually experience dramatic increases in pick rate while the win rate does not change over time, except due to nerfs or buffs. This is a current effect in Hecarim and Skarner.